using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a fire elemental corpse" )]
	public class FireElemental : BaseCreature
	{
		public override double DispelDifficulty{ get{ return 117.5; } }
		public override double DispelFocus{ get{ return 45.0; } }

		[Constructable]
		public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a fire elemental";
			Body = 15;
			BaseSoundID = 838;

			SetStr( 126, 155 );
			SetDex( 166, 185 );
			SetInt( 101, 125 );

			SetHits( 76, 93 );

			SetDamage( 7, 9 );

			SetDamageType( ResistanceType.Physical, 25 );
			SetDamageType( ResistanceType.Fire, 75 );

			SetResistance( ResistanceType.Physical, 35, 45 );
			SetResistance( ResistanceType.Fire, 60, 80 );
			SetResistance( ResistanceType.Cold, 5, 10 );
			SetResistance( ResistanceType.Poison, 30, 40 );
			SetResistance( ResistanceType.Energy, 30, 40 );

			SetSkill( SkillName.EvalInt, 60.1, 75.0 );
			SetSkill( SkillName.Magery, 60.1, 75.0 );
			SetSkill( SkillName.MagicResist, 75.2, 105.0 );
			SetSkill( SkillName.Tactics, 80.1, 100.0 );
			SetSkill( SkillName.Wrestling, 70.1, 100.0 );

			Fame = 4500;
			Karma = -4500;

			VirtualArmor = 40;
			ControlSlots = 4;

			PackItem( new SulfurousAsh( 3 ) );

			AddItem( new LightSource() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average );
			AddLoot( LootPack.Meager );
			AddLoot( LootPack.Gems );
		}

		public override bool BleedImmune{ get{ return true; } }
		public override int TreasureMapLevel{ get{ return 2; } }

		public FireElemental( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			if ( BaseSoundID == 274 )
				BaseSoundID = 838;
		}
	}

    [CorpseName("a fire elemental corpse")]
    public class SummonedFireElemental : BaseCreature
    {
        public override double DispelDifficulty { get { return 117.5; } }
        public override double DispelFocus { get { return 45.0; } }

        [Constructable]
        public SummonedFireElemental(): base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "a fire elemental";
            Body = 15;
            BaseSoundID = 838;

            SetStr(200);
            SetDex(200);
            SetInt(100);

            SetDamage(9, 14);

            SetDamageType(ResistanceType.Physical, 0);
            SetDamageType(ResistanceType.Fire, 100);

            SetResistance(ResistanceType.Physical, 50, 60);
            SetResistance(ResistanceType.Fire, 70, 80);
            SetResistance(ResistanceType.Cold, 0, 10);
            SetResistance(ResistanceType.Poison, 50, 60);
            SetResistance(ResistanceType.Energy, 50, 60);

            SetSkill(SkillName.EvalInt, 90.0);
            SetSkill(SkillName.Magery, 90.0);
            SetSkill(SkillName.MagicResist, 85.0);
            SetSkill(SkillName.Tactics, 100.0);
            SetSkill(SkillName.Wrestling, 92.0);

            VirtualArmor = 40;
            ControlSlots = 4;

            AddItem(new LightSource());
        }

        public SummonedFireElemental(Serial serial): base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write((int)0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}
